

The Foundry has been massively expanded, with many expensive projects and useful upgrades.Psionics can be researched before capturing a Sectoid Commander.Some autopsies require relevant research. Autopsies are required before interrogations and need multiple corpses.Alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons.Equipment may become damaged and require repair at the Repair Bay as a result of a soldier taking non-armor damage or dying.Equipment that is purchased has a 50% chance to be lost on soldier death.There is an extensive amount of new items for SHIVs, MECs, and Soldiers to manufacture and equip.Secondary weapon types now include Machine Pistols and a one tile range Sawed-off Shotgun. Pistols are inaccurate at range, and have limited ammo.Shotguns are equippable by multiple classes. Gun types now include a high mobility, low damage SMG, a high accuracy, low damage Carbine, and a low accuracy, low mobility, high damage Battle Rifle.
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All soldiers start with two inventory slots and a plethora of free items.The Psionic tree has been expanded, and Rift can be learned on top level Psionics who have mind controlled an Ethereal. All non-officer, non-MEC soldiers can become Psionic.These officers share will with nearby soldiers. In place of the medal system, Long War features promotable Officers with unique squad perks.Randomized stats are enabled by default.New stat for soldiers/aliens: Damage Reduction (DR).SHIVs are available from start, on the other hand MECs come into play much later.MEC Troopers also have eight classes, seven armor suits in three tiers, and equippable primary, secondary weapons and items.Soldiers have eight classes, with three perks selectable per level at each tier. The promotion system has a different naming scheme.You can deploy a fatigued soldier if you must, but then they'll receive a fatigue injury, and need a longer rest session that can't be skipped. After finishing a mission they must rest for several days. Squad size begins at six and increases to eight, with 2-4 individual soldiers on major missions using the appropriate Foundry Upgrade.In addition to abductions and terror missions, they scout and hunt satellites, research, gather resources, bomb cities to increase panic, and launch base assaults of their own when they consider XCOM a threat. The aliens run their own base game, similar to the humans.However, you only get credits, not personnel. Abductions don't happen simultaneously - you can answer them all.Aliens have a larger toolkit in general and are gradually upgraded over time.Long War features over 700 distinct changes in gameplay from vanilla XCOM.
